![]() Shirkers begone! The shrill cry of a new day has sounded!Ī highly-efficient and safe source of electrical power! Reduces the risk of fire, and looks divine. We can be bunch of sleepyheads sometimes."įeras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.īetter factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.Īn airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency over-abundance! Those are the topics for discussion at this venue's very functional table. "Just in case you have to wake us up, boss. Although this is not an exact formula as when you add Trade Union bonuses the value changes.A man with an infectious, impetuous and impassioned urge for action.Ī worker's gift. For Early game (no relevant Trade Union bonuses) I would advise you to use a simple formula: % rate goes from 100% to 266% for animal farms with silo and 400% for crop farms with tractor barn. Wiki needs indeed to be updated with Bright Harvest, but I don't know how to do it as the template is very specific, and I don't want to risk messing up such an important page. ![]() +200% productivity, +50% fields needed and -50% workforce needed, and of course the same +1 extra ton every three cycles. Tractor barn (crop farms): 0.2 fuel (=oil) per minute needed. Silos (animal farms): 0.2 grain/min needed (or corn in NW), +100% productivity and +1 extra ton every 3 cycles (4/3 of original output) I am stupid because I even own Bright Harvest but I just didn't think about it. If you refer to the vanilla game only, then I'd say nothing has changed regarding production chains, at least to me it seems that values are the same as the wiki page I linked you The wiki page will be updated, probably quite fast, but I am sure the new data wil be shared also here on reddit. Lists of Trade Union items (and other items) on the wiki are also always up to date, the admins are doing a great job over there! :-)ĮDIT: Land of Lions is about to be released, and many new chains will be added. New chains have been added with the Passage DLC, but they are also in the page. Hey! As far as I know the production rates have never been changed (edit: referring to the vanilla game), nor have the workforce/resources needed, in any of the updates since the release of the game, and in any case the wikia page is updated I believe, so you could stick to those values? (edit: Bright Harvest adds silos/tractor barns, see other comment) The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. ![]() This subreddit is all about the video game series Anno.
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